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Simon Garrett

Connect with me.

Reel 2024, my current 3D animation and audio reel.
Copernicus Moon Crater A scale visualization used for a news article pitch.
Microscopic Rods This was created to try and make something with a tiny depth-of-field. It ended up looking like a microscope image.
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Spacetime Cubes Using hand-drawn art for materials in Blender and using realtime keyframing to simulate handheld camerawork.
Cyberpunk Scene Incorporating characters from Mixamo into my Cyberpunk scene.
Neon Skull DJ Promo A promo ident for DJ Neon Skull.
Video Noise as Material Using old video of noise and static as a material in Blender and then turning into clouds and rain.
News Article Pitch Created for a news article on the Ukrainian War.
Met Museum Pitch Pitched to the New York Metropolitan Museum as an interactive tour guide.
Blokman Worked on this in association with Blokman Industries, a skateboard brand.
Space Rescue Part of a social media promo for an upcoming indie game.
Astan Outdoor Furniture This company was looking for a classy, post-modern presentation of their new lounger.
Outdoor Lidar Scan This is a scene from a beach in Costa Rica that was created using a Lidar app and then built-out in Blender.
The Perfect Storm A test to see if I could recreate a realistic stormy sea scene without having to fully model an ocean.
Kronenbourg Target AR Created for Kronenbourg this 3D scene was triggered by pointing the physical coaster and presented an explorable 3D tableau of the French Riviera.
The Economist An simple idea to go out on email blast for a story in The Economist.
Williamsburg Street Target AR I used the images from an existing mural in Williamsburg, Brooklyn to trigger animations and info from your phone.
Oakland Outlands Motion Graphics for an Oakland Residential Building drone footage promo.
WYCWM Rebrand I helped a shoe store rebrand and did various social media pieces for it.
Analog Devices Presentation Intro This was created as a video introduction for a speaker giving an onstage presentation.
Face Swap Live was the no.1 paid app on iTunes because it's such a genuinely strange use of technology. I created promo videos and social media nuggets.
Draw Something 2 from Zynga was the sequel to one of the most successful iPhone games. I did the Music and Sound Design.
Tower Town - an iPhone game of building and collecting rewards - a lot of tinkling coins and little sounds to make you feel like you’re creating something cute and special and light and refreshing music to tie it all together.
I made GIFs for a bunch of HBO shows including Veep, Silicon Valley and Eastbound and Down
I made GIFs for the nutty cartoon, Uncle Grandpa and worked on Music and Sound for other CN shows like Adventure Time and Clarence.
Silicon Valley, another terrifically fun HBO show to work on.
I recut and formatted ILNY's promo video for their winter ski resorts.
I added graphics and reformatted HBO's Veep trailer for subway kiosks
Strange Attraction was a funky looking platform game we made for USA Network. It had 4 great levels with different moods and it was enjoyable creating the Sound and Music for it.
The Buddy Media artwork had a lot of color and complexity but sometimes you can imply motion and distance without having to create it all.
Backstage display for a show - animation coded in Processing.
Kenny Powers! - had a blast working on Eastbound and Down for HBO.
I worked on social media content to promote the CNBC show The Profit.
The Top Shot campaign was a challenge, morphing a projectile from a bullet to a tomahawk and finally to an arrow and then transition to the end frame but the end result was satisfying.
Penguin Permafrost is a highly addictive puzzle game on USA Network’s Character Arcade. I did the Sound Design and Music.
Plant and Flower was a highly-addictive clear-the-board game for USA Network’s Character Arcade. I did the sound design on this and made a piece of classical music for each of the seasons.
For WeTV I made a lot of social media GIFs for their reality shows including Braxton Family Values, Match Made in Heaven and Mary, Mary.
I worked on various History Channel shows - Ice Road Truckers was a fun project to do.
An experiment in trying to turn an old photo into a piece of film. I extracted the boats from the image and animated them and added clouds and lighting effects.
The Banshee show had a spin-off comic - animated the story down to a 6 second Vine for Cinemax.
I’m always shooting pictures or video - made a multi-season snap-lapse Vine.
This is an idea from a game I'm sketching out - created with code using Processing
Rotoscoped target areas for an online game for USA Network.
Star Wars mini-series banners for History channel showing development of ships and characters.
The Deadliest Catch media used the Sin function to create the motion of the rolling sea and a particle effect for the squally rain.
Dominion GIFs for SyFy.
An unused pitch - the city was built from scanned pieces of patterned paper and animated in Flash.
A 300x250 Flash unit that was made for Wendy's.
I worked on quite a few media campaigns for USA Network shows, including White Collar.
Vector graphics to make a funky hand drawn New York city complete with traffic and nightlife.
Promo for MSNBC coverage of the 2010 Midterm Elections.